Senin, 26 November 2007

Galactic Civilizations II: Dark Avatar

Galactic Civilizations II: Dread Lords has been the most strategy games is the year honors lists in 2006, the mobilization of praise from many as the best space "4X (explore, expand use, destruction) of all games released for the PC. This is a difficult act to follow, but somehow managed to create add-Stardock package that elevates the game to an even higher level strategy gaming experience. Dark Avatar does this through subtle tweaks in a wide range of functions, coupled with some entirely new elements, which greatly expand the depth and breadth of already excellent game.


Many of these improvements can be described as "minor" but they have a significant influence. Graphics in Dread Lords fine, but Dark Avatar improves the quality of the visuals just about every aspect of the game. The Court, in particular, had more detail, as well as many new details of the ship designer will provide you with an opportunity to reproduce anything from the USS Enterprise running milk truck. Users already posted some incredible home-beer vessels on the Internet. Items and weapons, the explosion also been enhanced. The technology-tree interface has undergone a face lifting schedule, as a result much easier to use of the technology branching routes, although it still may take a little work to determine exactly techs need to build a certain type of vessel. These and many other tweaks and improvements of existing functions that can be expected in addition to the already excellent game.

But Dark Avatar introduces some new features, which create new challenges and opportunities. One of the most profound changes in the nature of planets. In Dread Lords, all the planets can be colonized by any civilization, leaving at the beginning of the game to rush to capture all the planets, perhaps with an emphasis on the rich worlds. The best strategy is always to focus on the first planets. Dark Avatar universe in a really hostile, with the planets with a variety of conditions, many of them unfit for the majority of civilizations, unless they are either native opportunity to flourish in this environment or spend considerable time and resources to develop technology to make the world livable . Planets exhibit a wide variety of settings, thus, their choice that the study is important: You can spend weeks developing radioactive able to tame the world, only to find that there is only one radioactive planet, but three major planets, which require water capacity. If you civilization filled with native possibility some type of a hostile planet, you need to discuss the value of valuable trade opportunities that to keep it to yourself. Creating a planetary civilization is much more complex and difficult than in the Dread Lords.

Espionage now you must develop agents, which takes time and money. Once you have an active agent, you can put it on an enemy planet and foil your opponent attempts to create planets modernization, while your agent collects intelligence. You will also need to engage in counter agents to neutralize enemy agents on your planets. This leads to almost cat and mouse game, as you and your enemies are trying to spy on each other as long as possible before your agents caught and eliminated. Unfortunately, do not appear to be any adverse impact on the availability of proven espionage agent, we have never received any communication from the opposition protested against our civilization spying on their planet.

Two of the more important additions superabilities, who are from specific races, and the major events that unforeseen events that may have impact galaxywide. Superabilities each race are more feel and require that you take each race unique opportunities in mind, as you deal with them. For example, if you attack a race with superorganizer abilities, you will find that all the race of the same ethical consistency will come to its aid. If you play as Drath supermanipulator with their ability, you can more easily other races go to war against each other. Superdiplomat races can cut deals with other much better civilization than usual races. Mega-events, as a rule, change the overall balance of the galaxy, such developments as universal ulcers, civil war, the outbreak of pirates, and more. Mega-events can completely change the course of the game, which could be a blessing or a curse, according to how well you are doing. Both superabilities and major developments are having a profound impact on the game, so v''ego''Vash path philosophy Galactic Civilizations II, as can be toggled and switched off.

In connection customizability and the game shows you every aspect of preventing be toggled, fictitious or, in some cases, completely changed, beefed were more dark Avatar. Now you can play in any race (and the two new races were included), and you can develop a whole new race. You can adjust every aspect of the new race, in which he thinks, what his priorities and his abilities, his appearance and custom styles ship. Want to play against Borg? Or would you rather play as Hitler great-great-great grandson? You can create them in the game. In enterprising users have already developed a rival Shodan (evil person with a classical system Shock). The possibilities almost endless.

Speaking of the new races, the new campaign is built around a very interesting premise. This is really bad guys against the bad guys. In the empire of evil Drengin always represented in the Galactic Civilizations II universe, but now in the Drengin clan, the Korat, and the break began to impose its own will on the galaxy. Although limited to only Drengin enslave everyone that they can win, then you Korat nothing less than complete annihilation. Moreover, there is something even more ominous in Korat race. Your role as commander in the Drengin to unravel mystery of what is happening in that race and renegade prevent him destroy all these potential slaves. The campaign is very well designed, as well as a good way for beginners to start and learn the mechanics of the game, and being in the engrossing drama.

In the artificial intelligence has always been an event Galactic Civilizations II, so downright horrendous that it has been refined and improved further in the Dark Avatar. It was already smart enough to make you feel as if you are playing against human players rather than hard-coded MA. Therefore, improvement of subtle, as to how well your opponents design their vessels on specific situations, and how they are in talks with technology trade. Speaking negotiations race, you now have the possibility of establishing a research and economic treaties. It can be unilateral or bilateral treaties. Diplomacy still a little simple compared with the Space Empires V, but it is very well designed.

Dark Avatar technically a "simple" expansion Galactic Civilizations II: Dread Lords, but added functions so profound that it feels new and even better games. In the incredible range of options, and now the ability to create a completely new races to make sure that you can create any type of game that you either in the mood for, from the race between civilizations reasonable in the tiny galaxy with the epic space opera between good and evil on a massive universe with mythos made shares, or create custom races Kirk in the USS Enterprise than Darth Vader. If you have any doubts about Galactic Civilizations II is the best 4X space games on the PC, Dark Avatar will quell those doubts as Korat erasing the last remnants of the lives of the helpless world. This must buy for anyone with a Dread Lords and is recommended for any strategy game fan.